[a06] general update
May 16 or 28, 2024
Recoded some
Repaired logic
New type of room
Merged text boxes
Added camera HP color
Reduced camera smooth time
Bolded【玩家狀態】with yellow
Highlighted【player state】
Tested walk / attack heat changes
Tested enemy movement probability
Added enemy type Blue Troll
Added enemy type Blue Goblin
Added enemy type Muddy Troll
Added enemy type Muddy Goblin
Added enemy type Dark Red Troll
Added enemy type Dark Blue Troll
Added enemy type Dark Red Goblin
Added enemy type Dark Blue Goblin
Reduced health of colored eyes enemies
Reduced damage of colored eyes enemies
Inherited synchronous cross-layer player HP
Added new BGM
fixed bugs
2024年5月16或28吧
修邏輯
新增血量相機色
調低相機平滑幅度
合併文字框及中英字體
建構圓角柱球扇菱式房
粗體及黃色【玩家狀態】標題
黃色突顯【player state】標題
測試實裝隨機攻走熱量變化
測試實裝各敵移動速度機率
增添敵類 Blue Troll 水藍大怪
增添敵類 Blue Goblin 水藍小怪
增添敵類 Muddy Troll 泥濘大怪
增添敵類 Muddy Goblin 泥濘小怪
增添敵類 Dark Red Troll 深紅大怪
增添敵類 Dark Blue Troll 深藍大怪
增添敵類 Dark Red Goblin 深紅小怪
增添敵類 Dark Blue Goblin 深藍小怪
降低各異色目敵血量及攻擊力
同步存取繼承跨層玩家血量
新增新音樂
修bugs
Night of June 9, 2024
Created WhatsApp group
2024年6月9夜
創造並公開 WhatsApp 多人討論羣組
Night of June 11, 2024
Menu
Migrated pages
Fake black pages
Allocated temporarily fonts
Delete shit files
2024年6月11夜
選單
移植頁
假黑頁
分配臨時字體
删除shit檔案
修bugs
June 12, 2024 01:00 UTC+8
Deleted codes
Tested settings pages
Created pause page
Player gender setting
Random starting HP
Random average weight equivalents HP
Inherits a random deduction from total HP
Random strength and half the max HP
Random healing set as six to ten points
Synchronized cross-level HP
Synchronized cross-level strength
Synchronized cross-level defense
Synchronized cross-level healing
Synchronized cross-level firmness
Synchronized cross-level stability
Synchronized cross-level perception
Modified and added garbage codes
Forced integerization of random values
Tested a larger display frame
Fixed bugs
2024年6月12日01時
刪除代碼
測試設置頁面
製造暫停頁面
設定玩家性別
視體重均值等同血量
隨機起始玩家總血量
繼承隨機扣減起始玩家總血量
隨機起始玩家力量及半倍最血量
隨機起始玩家療量到六至十點
同步存取繼承跨層玩家血量
同步存取繼承跨層玩家力量
同步存取繼承跨層玩家防量
同步存取繼承跨層玩家療量
同步存取繼承跨層玩家毅量
同步存取繼承跨層玩家心量
同步存取繼承跨層玩家察量
修改添加巨量反智垃圾代碼
強行整數化隨機起始數值
測試更大的顯示框
修bugs
UTC 12:00 on June 12, 2024
Reduce the initial treatment volume to one to three points
Adjust the probability of recovering blood volume by walking
Keyboard 4 healing amount is enabled, it will increase by one point.
Keyboard 5 is changed to full health plus five points.
Add statistical cheating data set and display the amount of cheating
Synchronous cross-level cheating data sets
UI light red #FCB2B2 if player half HP left
UI dark red #FC2B2B if player ten HP left
Slightly optimized two piles of garbage codes
Reduced Chinese character status font
Increased height of Chinese character status
Increased English status title
Attack power gradually increases with battle
Restart firmness, stability, perception logic
Random player firmness 8 to 100
Simplify random junk code
Random player stability 40 to 100
Resting has a 1/3 chance of increasing HP
Increased rest recovery limit by five
Lowered rest recovery limit to half
Maximum strength gradually increases with battle
Increase the limit of five consecutive rest
Walk around and allow one rest at random
Displaced kills
Stored statistics of walking
Stored statistics of cheating
Stored statistics of levels
Simplify repeated access functions
Modify code value name
Cancel the detection layer function
The total HP gradually increases
The amount of recovery gradually increases
Split and optimized junk code
Counted cumulative healing volume
Stored statistics of cumulative deaths
Synchronous replay with cumulative deaths
Rewrited temporary temperature system
Breaked through the English player status box
Reduced English status font
Hided some values
Fixed bugs
2024年6月12夕20時
調低起始療量到一至三點
調整走動恢復血量機率量
鍵盤4療量啟用後變加一點
鍵盤5總血量改成全血量加五點
增加統計作弊數據集且顯示作弊量
同步存取繼承跨層作弊數據集
血量剩半UI淺紅#FCB2B2
血量剩十UI深紅#FC2B2B
稍微優化兩堆垃圾代碼
縮小漢字狀態字體
調高漢字狀態高度
增大英文狀態標題
攻擊力隨戰鬥逐漸增加
重啟毅值及心值及察值邏輯
隨機起始玩家毅值卌到百
簡化隨機邏輯垃圾代碼
隨機起始玩家心值卌到百
休息有三分一機率增加心值
調高休息恢復上限加五
調低休息恢復下限到半
最力量隨戰鬥逐漸增加
增加五連休限額
走動隨機允許一休息額
顯示儲存統計殺敵數量
儲存統計累積走路量
儲存統計累積作弊量
儲存統計累積層數
簡化重複存取函數
修改代碼數值名稱
廢除偵測層數函數
總共血量逐漸增加
痊癒量逐漸增加
分拆優化垃圾代碼
統計累積療量失敗
儲存統計累積死亡數
重新遊戲儲存累積死亡數
重寫熱量系統暫時代用
打穿英文玩家狀態框
縮小英文狀態字體
隱藏部分數值
修bugs
UTC 16:00 on the night of June 12, 2024
Arrange status
Integrated music system
Semi-hidden partial values
Larger useless CMD message area
Added left ctrl+C to cancel or reopen Chinese
Added left ctrl+E to cancel or reopen English
Renamed and organized UI objects
Added neck, spine, and waist
Fixed bugs
2024年6月12夜24時
整理狀態排列
整合音樂系統
半隱藏部分數值
更大的無用處CMD留言區
增加左ctrl+C取消或重啟中文
增加左ctrl+E取消或重啟英文
重命名及整理UI各物
增加頸脊腰
修bugs
UTC 20:00 on the night of June 12, 2024
Fixed crash issue
Synchronized cross-level Chinese or English setting
Changed Level design
0th 88^4 stair3 1room30^4 mob5
1st 44^4 stair2 3room9^4 mob5
2nd 35^4 stair2 7room9^4 mob5
3rd 45^4 stair3 9room9^4 mob6
4th 40^4 stair2 13room9^4 mob9 gray small
5th 25^4 stair5 51room7^4 mob5 many
6th 66^4 stair5 21room9^4 mob6 pink
7th 42^4 stair7 25room7^4 mob7 green
8th 46^4 stair1 31room9^4 mob5
9th 45^4 stair2 33room4^4! mob5 soillittle
Fixed bugs but led to crashes thus restored bugs
Deleted and repaired various functions
Add left ctrl+U to fly up 1 level
Add left ctrl+L to fly down 1 level
Fixed bugs
2024年6月12夜28時
修理遊戲極宕問題
跨層繼承中英文開啟與否
改層設
第0層88^4有3梯1房~30^4怪5
第1層44^4有2梯3房9^4怪5
第2層35^4有2梯7房9^4怪5
第3層45^4有3梯9房9^4怪6
第4層40^4有2梯13房9^4怪9灰小
第5層25^4有5梯51房7^4怪5多
第6層66^4有5梯21房9^4怪6粉
第7層42^4有7梯25房7^4怪7青
第8層46^4有1梯31房9^4怪5
第9層45^4有2梯33房4^4!怪5小土
修bugs導致死game故恢復bugs
大量刪除再修各種功能
增加左ctrl+U上1層
增加左ctrl+L下1層
修bugs
UTC 21:00 on the night of June 12, 2024
Public webGL
Public window
Public github
Fixed bugs
2024年6月12夜29時
公開webGL
公開window
公開github
修bugs
UTC 12:00 on July 18, 2024
All github updates deleted
2024年7月18夜20時
所有github刪除
Files
Get 4D&D
4D&D
4Dimensions&Dungeons (4D oubliette)
Status | In development |
Author | 20204622 |
Genre | Survival |
Tags | 4d, Dungeon Crawler, Perma Death, Pixel Art, Procedural Generation, rhaskia, Roguelike, Roguelite, Turn-based, Turn-based Strategy |
Languages | English, Chinese, Chinese (Traditional) |
Accessibility | Color-blind friendly, High-contrast, One button |
More posts
- [a05] update contentOct 27, 2023
- [a04] update contentOct 27, 2023
- [a03] tiny fix + updateOct 27, 2023
- [a02] update contentOct 16, 2023
- [a01] update contentOct 16, 2023
- [a00] past update + random shitOct 13, 2023
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